Zombie army trilogy mods pc4/1/2023 ![]() ![]() ![]() The purpose of Google Analytics is to analyze the traffic on our website. Security (protection against CSRF Cross-Site Request Forgery) Stores login sessions (so that the server knows that this browser is logged into a user account) which cookies were accepted and rejected). Storage of the selection in the cookie banner (i.e. being associated with traffic metrics and page response times. Random ID which serves to improve our technical services by i.e. Using a blend of high and medium settings should allow plenty of other GPUs to hit 60 fps at 4K as well, if that's what you're after, and 1440p even at maximum quality runs well on mid-range GPUs like the RX 5700 and RTX 2060.Server load balancing, geographical distribution and redundancy The RTX 2080 Ti breaks 144 fps at 1440p ultra, and comes close to 90 fps at 4K ultra. Overall, however, this isn't a super demanding game. Budget cards like the GTX 1650 are able to handle 1080p and medium settings at 60 fps, but you'll need something like a GTX 1660 or RX 590 to do 1080p ultra at 60 fps. Your graphics card will be the biggest factor in determining how well Zombie Army 4 runs. But it also doesn't hurt, so you can leave it enabled. Reduce Mouse Lag: Measuring whether this really reduces mouse lag is more difficult, but we can say for certain that this doesn't help with framerates. Best of all, this is extremely low impact-turning FidelityFX off did not improve framerates. We like the added sharpness it adds, and anti-aliased lines still look correct. Turning this off drops performance by 3-5 percent on current generation GPUs, though older Nvidia hardware may gain a few fps with this disabled.įidelityFX Sharpening: The antidote to temporal anti-aliasing, AMD worked with the creator of FXAA (fast approximate anti-aliasing) to create a contrast aware sharpening filter. We didn't check older Nvidia GPUs, but at least with the RTX 2060 it's also best to leave this enabled. Use Async Compute: This feature can help optimize the utilization of GPU resources, particularly on AMD hardware. Performance was basically unchanged on Nvidia GPUs, and just 2 percent faster on AMD GPUs. However, looking at screenshots, we couldn't spot any noticeable difference between having this on or off. Tessellation: Tessellation normally adds additional polygons (geometry) to flat objects, especially as you get closer to the surfaces of the objects. Turning this off improves performance by only 2-3 percent. Instead, this is an approximation that might better be called screen space ray tracing (SSRT), and it's very lightweight. Obscurance Fields: The game says this "will render ray-traced soft shadows around the player and other characters," though it's important to note this isn't the same sort of ray tracing that Nvidia talks about with it's RTX graphics cards. ![]() Either way, this has a negligible impact on performance. Motion Blur: Some people think motion blur looks great, others dislike the effect. MSI RX 570 Gaming X 4G (opens in new tab) MSI RX Vega 56 Air Boost 8G (opens in new tab) MSI GTX 1650 Gaming X 4G (opens in new tab) ![]() MSI GTX 1660 Gaming X 6G (opens in new tab) MSI GTX 1660 Ti Gaming X 6G (opens in new tab) MSI RTX 2060 Gaming Z 8G (opens in new tab) MSI RTX 2060 Super Gaming X (opens in new tab) MSI RTX 2070 Gaming Z 8G (opens in new tab) MSI RTX 2070 Super Gaming X Trio (opens in new tab) MSI RTX 2080 Duke 8G OC (opens in new tab) MSI RTX 2080 Super Gaming X Trio (opens in new tab) MSI RTX 2080 Ti Duke 11G OC (opens in new tab) MSI Trident X 9SD-021US (opens in new tab) We also noted minimum framerate improved by 20 percent. That isn't true of all areas in the game, but draw distance is the second most demanding setting, and dropping to low can boost framerates by 11 percent. Disabling AA completely will result in some visible jaggies, and only improves performance by 3 percent.ĭraw Distance: At least in the benchmark sequence, it's difficult to spot any major differences between low and ultra draw distance. Regardless, you still get some reflections, and you probably won't even notice the slightly nicer looking puddles.Īnti-Aliasing: Zombie Army 4 appears to use temporal anti-aliasing, which can introduce some fuzziness, though this is mostly counteracted by FidelityFX (see below). The 2060 only gained 6 percent with reflections at low, while the 5700 performance improved by 13 percent. Here we noted a much larger difference between the AMD and Nvidia GPU we checked. Reflection Detail: Reflection calculations can be quite heavy, though there aren't a ton of reflective surfaces in Zombie Army 4. Intel Core i7-8700K (opens in new 5.0GHzĢx8GB G.Skill DDR4-3200 (opens in new tab)ĮVGA SuperNova P2 1000W (opens in new tab)Ĭorsair Carbide Air 740 (opens in new tab) ![]()
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